Vengeant cascade nerf. 65. Vengeant cascade nerf

 
 65Vengeant cascade nerf And yep, volcanic fissure/vengeant cascade is def a go

This can be built in Flat Lightning for great leveling. The power and popularity of Vengeant Cascade has many players wondering how to get it. Unexpected nerf to totems, especially spell totems. Unless there is an enemy to hit with no chains remaining the projectiles won't return. After the assassin nerf poisons do not get bonus damage from hitting faster. 70% less on a level one support gem, where that is the only stat that can scale. It also requires pierce so yeah it doesn't work with Kineticism anyway. 20 is explosions around my character(all explosions will around my character like in video) but 3. " It's pretty much dead node without returning projectiles support. Vengeant Cascade #1 nerf target Blood Notch + Immutable Force combo Manaforged Arrows Progenesis Flask Poison scaling (maybe Temporal Chains nerf) Pathfinders Wither notable will likely get a nerf Heatshiver Crafting in general (again, just for "good measures") I did not list crucible mods since they will likely not make it into the core game. As for buffs, I'm hoping bleed in general and Gladiator specifically get some love. 22? Will it help skills with low projectile speed return more consistently and provide more returning projectiles without needing to have a high proj speed to start? Or does it make projectiles that are already returning just fly further behind you, thereby improving clear speed?Also is shield crush now just bis with the vengeant cascade nerf . This is a bit of currency sink btw. This is one of the best builds I've played in ages and in Crucible League,. Lightning Strike is a melee strike attack. lvl up and transition from EA to Siege ballista is rly nice and smooth. all in all its still amazing build in 3. As expected, since this data set isn't normalised, Clear Oils are seeing the most use. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. Deadeye can lose the double damage and be fine champ cannot. Vast majority of people playing it are using chain from deadeye. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. Cascade is just double damage for vanilla projectiles (ele hit/la/ice shot on single-target). Quote this Post. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. I mean the leashed dog thing is annoying but whatever I understand why, but why nerf guns?! If this must be a thing, why not water guns, or at least. 107. Unique, Amulets. Due to pconc nerfs and me never rly liking the skill I switched leveling setup to Toxic Rain. Lightning Arrow Mechanics-Converts. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Here are a few key takeaways from Path of Exile Patch 3. Thanks for watching guys, hope you have a great time with the build!Current POB: to @BehindEyesGamingPOE , check his chan. But the possibility of Heatshiver nerf - this is scary. 3. 884. For Sa by default the thorns do not return. Posted byDo you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. No more 100% more damage from return and no crucible trees. Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. Also looks like these supports are on weaker side of things. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. I mean, vengeant cascade and explode totems probably accounted for 75%+ of the meta last league. Other things you are missing: At least 5 levels (you are level 90 and this is a very point-intensive build). 21 we got +2 arrow and Vengeant Cascade. I want to go Breathstealer+Impossible Escape+Shaper Shield. tornado itself is only 10% damage (of what happened during the 20 hits and then nothing for the duration of the secondary effect). The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. 6K views 1 month ago. . I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. It's mostly great for clear, but helps to make some bow skills half. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Vengeant Cascade. Nemesis 3 WILL return in all of its glory. The Vengeance REV-8 is a fictional Nerf blaster that appeared in Nerf N-Strike and Nerf N-Strike Elite. 6. A bit of investment in AoE ensures all returning projectiles overlap on bosses if you stand close to them. Especially in this setup with barrage and totems. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. . This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. The same goes for later in the game: In. Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. It is a dps boost that any bow build that shoots outwards has to use. 3. You can only acquire this passive through Anointment (using Oils) on an Amulet or valid Blight Unique item. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. Posted by TorsteinTheFallen on Aug 19, 2023, 10:24:28 AM. most of those just removed an existing line, vengeant cascade removed /three/ lines! and it added an entirely new stat! weeks of. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Venom Gyre received a number of buffs in 3. Over 20 new active skill gems WILL be added. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Since there is still some discussion on whetever Vengeant Cascade is worth it or not, made a quick showcase limiting RNG factors to compare the difference in. Anything to change the meta. b) Vengeant Cascade for better clearing c)True Strike for more balanced dps d)Lust for Carnage for more leeching. Each spore pod deals chaos. Now causes supported skills to deal 40% less damage at gem level 1 (from 50%), up to 21%. Vengeant Cascade makes projectiles come back to you, hitting mobs again. Panopticon is currently 1 amber 2 gold, my guess is it changed with the Vengeant Cascade nerf this league. Pro's & Con's. 22. 0. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Basically all out on damage. Vengeant Cascade. Verdant Oil. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. If you assume that one does every time, then boom double damage. " Previously the node required you to hit something to proc the return behavior. Only 1 projectile can hit the mob, but it hits 2 times as all of you already know. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. Step 1: The Prefixes. It is only available by anointing an item (amulet or Blight-specific. Tested with vengeant cascade in std. Projectiles Return to you. Feared. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. . Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. and then somehow are able to travel 2x the maximum distance to. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. 21 Crucible League. BUT results have shown that Sniper's Mark is actually a bad mark for Vengeant Cascade. Same reason people used hydrosphere, with chain you hit the target twice so with asenath's chant you can hit the target +20 times every 0. It doesn't matter if it's one projectile or. They'll give it a proj speed or duration penalty. Only time they do more damage is in mid range. Also, it specifies attack projectiles - Frostbolt is a spell. all they did was remove vengeant cascade and destroy 5way xp, good patch notes ggg. That would make for a very bad showcase (this is also why GGG new skill showcases usually look pretty underwhelming). Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. So +2 on your bow and +1 on quiver + proj from tree. However, Vengeance doesn’t really care about attack speed since it’s triggered. Don't forget to anoint Vengeant Cascade to make your projectiles return! Ring 1. 70% less on a level one support gem, where that is the only stat that can scale. If Vengeant Cascade avoids a nerf Lightning Arrow Deadeye with Voll's + Kaom's for Berserk is pretty hard to compete with here, although you might need a Storm Rain Ballista setup to help with single target. So obviously things will be very different. ยูนิค, สร้อย. The Kinetic Blast projectile creates explosions not like 3. PoE Planner - Updated Passive Trees for 3. All online resources I found point to that receipe. 77% Deadeye and 14% Raider. Can now support skills with the Minion gem tag to affect casting them, but still cannot modify the skills of minions. At least it evens damage loss from VC nerf, have to look at the gem numbers. Nimis behavior is different from how it was and thus fireball was nerfed with respect to clear. . 21Barrage support allows every arrow released by arrow nova to hit the target it land. Without Crucible it gets -500k from total DPS according to Pob. Not sure if it's hypocrisy, but everyone surely believe they are in the majority. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Quote this Post. Also, I remember reading somewhere that Vengeant Cascade requires a certain amount of projectile speed? Is this required with Molten Strike? Thanks for the helpIdk about whirling blades but Venom Gyre is better at everything. -temporal chains went from 40% slower expiration of poisons to 25% slower. Allocate the bow mastery "increases and reductions to projectile speed also applies to damage", its a solid 5-10% damage increase for a single skill point. It will make projectiles split out in a circle and with Vengeant Cascade all projectiles return to the source (you or your totem). Glacial Cascade Spell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. 2, or 17% less mine throwing speed in the config box. -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. [last edit] And I guess voidfletcher is basically just a statstick type quiver, the flat extra cold damage is nice. 2nd demo video for my Lightning Strike Raider in 3. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or not. Personally I can't imagine that SRS gets away without a nerf again this time. The main factors why Venom Gyre is better is better AoE and boss-area coverage and infinit flask charges (precision watcher's eye), which allow you to pick Assassin over PF. I just need confirmation that Vengeant Cascade gets gutted like it deserves. Boom! Doubled hits. Yeah what the heck. Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. "Someone in my chat suddenly came in saying Divination Distillate wasn't working at all with Pathfinder's new Master Surgeon ascendancy notable. Some Warriors were too tanky and have had their Life and Energy Shield values adjusted. In today's video I'll be sharing my Vengeant Cascade Ele Hit Deadeye build guide. I hope they don't kill the interaction. Spell Cascade Support can now support Triggered Spells. hits are capped at 20 so spawning it frequently is better. I believe that the arrow portion of ice shot that originaites from sniper's mark will not shotgun but the explosion portion will. 3. 5 seconds before it goes into its second form. Now that being said, Returning Projectiles support is a very strong support and it's quite likely the #1 support for any projectile skill that can use Sniper's Mark because Sniper's Mark causes projectiles to split into new projectiles and those split projectiles can return. Vengeant cascade is beyond dead. In all fairness, Vengeant Cascade 100% needs to be nerfed. what about Vaal Lightning arrow? Posted by Bunster92 on Apr 4, 2023, 10:18:34 AM. It seems that people want you to nerf other people's shit, just not their own. ago. vengeant cascade requires a target to return (and exhaustion of normal projectile mechanics--pierce, chain, fork). ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. Reply. If they decide not to nerf it I would expect to see equally powerful helms for fire/lightning/chaos damage in the future. This is quite a big nerf in my view as this build is still a bit of a glass. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Vengeant Cascade will basically never be a way to improve single target damage due to it being a hit effect like pierce/fork/chain. ago. Amarsis • 3 mo. blauli • Inquisitor • 7 mo. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Path of Exile - лучшая бесплатная игра в жанре Action RPG. ago. P. Tested myself at 160% all the projectile returns but visually they disappear before hitting the target. Nimis has the (dis)advantage of not needing to aim. Beautiful-Grass-6630. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. • 4 yr. Got the oils ready, got a lead sprinkler with the additional str stack node. Projectiles are fired in random directions Too much of something is bad enough; too much of nothing is just as tough. This change benefits nobody except the people solo grinding these. . S. I thought every projectile would come back but I was only disappointed. This simple interaction is why pierce is so good for single target for bows (but pierce is not good for. Returning Projectiles Pierce all Targets*I just need confirmation that Vengeant Cascade gets gutted like it deserves. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Hitting twice as fast doubles your damage, same as hit builds. Preferably a ranger build (PF/Deadeye/Raider. Might be a good transition skill to get phys TS rolling due to inherent cold. You don't "need" to use Barrage. How big of a hit dps wise it really is? I know there is the new support gem, but using it means removing a damage support from the setup. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. Feel free to discuss mods,. Frost Blades works with Vengeant Cascade. Edit: I'm dumb, it's a yes in 1) erpunkt • 6 mo. That being said projectiles returning is always the last step so chain would not work again after a return. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. You do this so that you pierce the boss, then the arrow comes back to you to hit the boss again. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. 21. It increases your already good clear speed and also provides a. When it reaches the target. Poison Molten Strike. Meditate could be optional but it needs to be superior to rest. 3. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. We can also see a few of the notables that aren't naturally able to be allocated on the passive tree in Vengeant Cascade and Tribal Fury. Wish it showed helmet enchants as well :. Spectral Helix Attack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% Requires Level 12 Throws a spectral copy of your melee weapon. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. Ignite Reap/Exsang (100% fire conversion, debuffs do fire DOT). totkeks. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Tornado Shot is the same as before. ago. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. Other notable mentions are Anomalous Melee Physical Damage, which gives some additional strike range and. all in all its still amazing build in 3. 56. In Crucible, we may be able to go dual-wield and benefit from an additional claw passive tree. I had a blast this last league playing a poison molten strike build using mahuoxtl's, but it looks all but certain that vengeant cascade is going to be removed, so the build is preety much done (and, tbh, molten strike was lacking a bit clearwise for my taste anyway)Its not as insane as 3. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . Vengeant cascade is likely gone as it was definitely the most overpowered thing this league(not counting stuff like sst and explode totems that rely on crucible which isn’t going core) and one of the new support gems they revealed is pretty much a nerfed vengeant cascade, although one that isn’t limited to attacks. What do we think about vengeant cascade? would it be worth taking? Posted by Logzforlife on Apr 3, 2023, 5:24:36 PM. 3. 13 version of harvest WILL be added back in game. i played a strength stacker poison molten strike assassin a long time ago and it was really fun. Maybe deadeye gets the necro/sabo treatment though to open up bow build diversity. According to Tarkecat who asked a dev about it, it does. In like Crimson/Defiled, it's less important IMO. Edit: For the cost of the anoint, it's not competitive at all. 20 because 3. DO NOT use Vengeant with Tornado Shot and Caustic Arrow, you. 1. This also helps immensly with clear. Attack projectiles return to you from hitting final target. For more average bow builds, it's pretty much required to be able to take on end-game content, otherwise the damage is too low. 5. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. It's still a bow build. Hey guys, we're back with some Frost Blades action! We wanted to try out vengeant cascade with FB and see how great the DPS is! Well, it turns out pretty GRE. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Pistol round Shorty/Classic are more similar since most have 100 health. #poe #pathofexile #ancestors 0:00 Intro, scope of vid0:29 Summary Of Biggest Changes - Vengeant Cascade and Legion 5-ways Nerfed Hard0:51 Impact of Legion 5-. . Requires. 50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky: Recommended Anointments: Vengeant Cascade (Ring) Rare Ring - those can give you lots of Life and. Newb here, dying instantly in T1 maps. Crit multy might be better. As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. With 40% proj speed (and Vengeant proj speed) they do. That's so awesome to. Opalescent Oil. Pvp7 • 6 mo. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. . Vaal Lightning Arrow got added, Manaforged Arrows got added. the price is a response to fad/demand in a lot of cases though. It is a pretty small sample size but it seems to double your DPS as advertised, and I theorize in Lancing Steel's case it might actually do more than that as more projectiles might hit on the return than on the first fire, projectile speed also. If you have enough proj, it's kinda better because of that. Vengeant Cascade is most likely dead since there will be a support gem with the same effect (and reduced damage). r/pathofexile. 0. PSA: new return breaks tornado shot. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. He has tornado for this, which gets procced every ,3 sec to have the tornado on the target. Roll a diamond flask with crit chance during use and drop the mana flask. With vengeant cascade infinite pierce it at least would've made some sense. You would run your 5L LA + Pierce during maps and + barrage during pinnacle bossfights, remember to have at least 1 pierce on gear / tree when using barrage. Projectiles no longer return to you, they return to the other side of the screen. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". In addition, I decided it was time. The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. Our goal for the prefixes is: Damage Penetrates 15-16% Fire Resistance (Deafening Essence of Rage) +1 Level of Socketed Gems. Classic has RNG and for someone 150 health you would need 2/3 in the head while a shorty can one shot with 1 bullet at 150 health. Please revert the nerf to spellslinger, make it usable again. Splitting Steel Bug. This is why "Vengeant Cascade" is so popular now, because it doubles the DPS with many bow skills. Path of Exile Wiki editing functions. 08 May 2023 12:02:27and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. I am at lvl 82 in yellow maps, merciless lab done, I am still with precise. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. However, IDK about other skills with nimis because I never did them. Join. shaunika • 4 mo. 60 sec Critical Strike Chance: 5. Some version of vengeant cascade splitting steel or some version of exploding totems. Oct 26, 2017 939. Monkey-pawning at its worst. Broken Interaction With Voidfletcher and Vengeant Cascade | 3. Min. ago. This really needs to be at 100%Anointing "Vengeant Cascade" is fun and the clear is bonkers. It has to be a projectile that 'runs out' of pierces, forks and chains. Most won't get nerfed unless its an expedition tier blanket nerf, Cascade is definitely going to get bonked as will blood notch - I don't think i've ever seen them leave full invul in the game longer than a league. And I. Weapon range increases the area of. As for buffs, I'm hoping bleed in general and Gladiator specifically get some love. Vengeant Cascade is for sure getting a nerf. 65. In Trial of the Ancestors (3. . 22, however, this has had minimal impact on the meta. Return happens at mouse point for the main projectile, so the sub projectile explosions happen at your back. Rings are a great source of Attributes or Resistances and these are stats are generally interchangeable with your Belt and Gloves. 5. Discussion. + 40% + 25% damage prevented (thanks to scaled Progenesis flask and Petrified Blood) + 25% + of physical. I think with Vengeant Cascade effectively doubling the damage of LA (more with Far Shot), TS is only really better at clear, and that's with all that in place, a +2 phys bow and hatred scaling setup. You basically click 1 button and the whole screen explodes. 95% less damage. With vengeant cascade infinite pierce it at least would've made some sense. 21. This is big when the entire concept of the build is stacking insane amounts of poisons per second with molten strike shotgunning. . Deception Orb — Gives the enemy team “Paranoia” making it difficult to see for them. This leads to the interaction, that with single target, you can reliably get the 200% increased damage of the splinters, by positioning the HS in a distance to the boss enabling the Splinters to chain off the sphere and into. ". 14 Standard. So you probably could tune the build for it to still hit your feet, but idk for sure. People are going crazy about the vengeant cascade nerf but before it LA/TS were god tier build to farm legion so. Do you remember playing with Nerf Guns? You can bring back all the nostalgia of the projectile toy at Vancouver Blaster Brawls . Tornado Shot is the same as before. So this one might be the single strongest interaction I've ever seen on any unique, in this setup I use a single projectile caustic arrow which splits into 4 from sniper's mark, which then all return to the target and hit it. It gives - 15% increased Projectile Speed. 21. Vengeant Cascade nerf halved the DPS of Molten Strike. That may inflict an indirect nerf, but especially LA does not deserve another nerf after vengeant cascade put it far behind TS again and after you cant make those nutty crucible bows anymore. (0-19)%. Topaz Ring Requires Level 48 + (20-30)% to Lightning Resistance + (30-50) to Dexterity. It frees anointment, helm enchantment, and few passive skills. It already has good damage which is amplified by the pool of speed buffs and my survival is good but it's better with the mods stolen. They tend to do that if they like the item and its power level but still want to nerf it in some way. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. 21 Crucible Poison Molten Strike I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant cascade? When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. Steel Champ might make a HUGE comeback!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscribe Welp i guess BOTH nimis and vengeant cascade dead for exploding projectiles. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Spectral Shield Throw scales DPS based on the armour value of your shield, meaning you don’t need to buy an expensive weapon like most attack-based builds. Note that this is no longer relevant due to the mechanical changes in 3. Result: Vengeant Cascade and barrage support on Power Siphon works. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my surprise the developers didn’t change in POE 3. Additionally, Perfect Crime basically died. Kokleekio • 2 mo.